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Short
personal biography: I started in the tools and technology group,
working on animation and API
technology for past and present PC and PSX titles. My first job
was working on porting Defcon5 to PC back in 1995…please forgive
me.
Andrew Kennedy (35) - Producer
Responsible for the content and structuring
of the game development plan, the costs, the risks and assisting
the co-ordination of the promotional campaign. Medievil2 is a BIG
game to develop, so my job mainly involves pulling together a very
large and diverse group of oddballs into a harmonious collection
of responsible creatives, giving them a direction to head in, and
watching how they go. Short personal biography:
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