Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and PSX titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.


Andrew Kennedy (35) - Producer
Responsible for the content and structuring of the game development plan, the costs, the risks and assisting the co-ordination of the promotional campaign. Medievil2 is a BIG game to develop, so my job mainly involves pulling together a very large and diverse group of oddballs into a harmonious collection of responsible creatives, giving them a direction to head in, and watching how they go. Short personal biography: