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Progressing
the style set by the previous adventure into the exciting possibilities
of the Victorian age. With
Medievil2 that means turning his twisted and bizarre design ideas
into conforming art guides. Short
personal biography: Lots of arcade games!… Pacmania, Space Harrier,
loathsome football games, and I designed a number of arcade adventure
games in the late 80s. I also worked extensively on the first Medievil
game as Concept Artist/Lead Designer. In the past my job roles have
ranged from an Arcade conversion slave, to being Lead Designer,
Lead Artist and Creative Director.
Julian
Rex (28) - Lead Programmer
I'm there to make sure that all programmers
are working towards the same common goal. With a diverse style of
game such as Medievil, that entails co-ordinating the programming
standards of a large (up to 11) group of programmers, who are motivated
by crisps, coke and curry.
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