Progressing the style set by the previous adventure into the exciting possibilities of the Victorian age. With Medievil2 that means turning his twisted and bizarre design ideas into conforming art guides. Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.

Julian Rex (28) - Lead Programmer
I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as Medievil, that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry.